Let’s try two examples.
Change a game’s speed, then return to Calculator and rebuild its %
button.
REA inspected the HTTP browser edition through a local debugging
connection and returned the loaded index.js,
including its source and digest.
ACCELERATION: 0.001,
MAX_SPEED: 13,
SPEED: 6
We called the original game’s update function in a controlled
browser check, with obstacles and automatic scheduling disabled.
After 4,000 updates, speed was 10.0; after 10,000, it was 13.0,
rounded to one decimal.
The new mini-game keeps that speed rule. Its drawing, jumping and
collision code are a small teaching implementation.
Open the lab to see the new code
and run the same speed check.
To inspect the target yourself, follow the
browser connection steps
using
the dinosaur page. Give your agent that page URL and your local debugging
endpoint, then copy the prompt above.